Is it going to blow your mind if you've only played on PS4? Probably not. Is it the definitive way to experience Ghost of Tsushima? Absolutely. Tsushima’s PS5 release does look sharper all around - but this is not a remaster and I am glad it’s not being sold as one. The best explanations I can think are either “Director’s Cut” sounds more classy than “Complete Edition” or “Game of the Year," or it’s the term Sony thinks fits best with games that never received a traditional DLC release to begin with. The “Director’s Cut” branding here is a tad confusing and even some of Sony’s own collaborators take issue with it. Even though it was late, TLOU2 did get its 60 fps patch, and now Tsushima is receiving a native upgrade for PS5. I was, of course, wrong about all of this. This led me to think that, if the studio was going to just issue a free performance patch, a native Tsushima upgrade was out of the question - and that Naughty Dog wouldn’t follow suit with its own game, as to not cannibalize sales of a potential remaster of The Last of Us Part II. Notably, a similar announcement was not made by Naughty Dog at the time. Then, Sucker Punch announced that on day one, Tsushima’s PS4 version would take advantage of the PS5’s added horsepower to run at 60 fps. Surely, I told myself, Sony had updated versions of the PS4’s final two exclusives waiting in the wings to bolster the PS5’s launch year. I opted not to buy Ghost of Tsushima when it launched on PS4 in July of 2020 for the same reason I didn’t buy The Last of Us Part 2 the prior month: The launch of PS4 in 2013, and the subsequent remastering of the PS3’s swan song game The Last of Us only a year after the game launched, had taught me to be cautious.
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